home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 52
/
Aminet 52 (2002)(GTI - Schatztruhe)[!][Dec 2002].iso
/
Aminet
/
game
/
patch
/
WHDIGamesU-Z.lzh
/
WWFEuropeanRampage.lha
/
WWFEuropeanRampageHD
/
Instructions
< prev
next >
Wrap
Text File
|
2001-06-18
|
14KB
|
316 lines
________ ________ ________ ____ ________ ________
_) \_) \_) \_) \_) \_) \
__ ____ /___/ / /_____/\ / / / / / / /
/_//___// \___ / / /CT\/ / / / / / /
::/___/ /___ /:::/ /_____/___ /___/ /___ __
:T:::\____/::::\____/::::\____/::::::::::\____/::::\____//__//_/
:|:::::::::: :::::::: :::::::: :::::::: :::::::T::::
:|: :|:
| Codetapper of Action presents |
| |
| |
| WWF European Rampage |
| |
| . . |
| ..:: ::.. |
| :.: Another fine Action production! :.: |
l______/\ ___________________________________ /\______|
\/ \/
THE WWF COMES TO EUROPE
-----------------------
Your tag team must visit various European cities and defeat all opposing
teams to win the European Rampage tour. You will then be considered good
enough to take on the Legion of Doom for the coveted tag team
championship.
On the tour you will compete against the following WWF tag teams:
The Nasty Boys: Sags and Knobbs
Money Inc: Million Dollar Man Ted DiBiase and Irwin R Schyster (IRS)
Natural Diasters: Earthquake and Typhoon
If you can fight your way to the final competition you will face
the Legion of Doom featuring Animal and Hawk.
LOADING
-------
Amiga and Atari ST require at least 1 meg of Ram.
Atari ST
--------
This game requires a double sided disk drive. Switch on the computer and
insert disk 1 into the drive. If you have 2 disk drives, insert disk 2
into DF1:. The program will run and load automatically. Follow the
on-screen instructions.
Amiga
-----
Switch on the computer and insert disk 1 into DF0:. The program will load
automatically.
PC
--
Installing the game onto hard disk:
Insert disk 1 into your floppy drive. Type the drive letter followed by a
colon. eg. If you insert the WWF disk 1 into drive b, then type b:
followed by <return>. Type install <return> and follow the on screen
instructions.
You will be asked to select the drive/path on which you would like wwf to
be installed. If you choose a non-Existent path, one will be created for
you. Press Enter to accept the drive/path offered.
STARTING THE GAME
-----------------
When the game has loaded, there will be a short presentation sequence.
After this you may select any of the three scenarios or change the control
options.
SCENARIO OPTIONS
----------------
1. 1 Player tag team competition.
2. 2 Player tag team competition.
3. 2 Player practise match.
When you choose your scenario, you must select your team. Highlight the
required talent and press fire. If you have chosen a tag team competition,
you must select 2 team members.
If you have chosen a practise match, you will move directly to the ring.
THE COMPETITION
---------------
Sean Mooney will introduce you to the first opponents. The venue is
London, England.
If you successfully defeat all the opposing tag teams at each venue, you
will be able to challenge the Legion of Doom for the WWF tag team challenge
belt. This match will be held at Madison Square Garden, New York.
ON SCREEN DISPLAYS
------------------
Bottom left corner: Player 1 strength.
Bottom right corner: Player 2 strength.
Next along from bottom right: Count down.
Centre bottom right: Pinned count.
Next along from centre: Count-out.
The strength bar relates to your current player. When your superstar tags,
the strength bar will change to that of your partner. As the strength bar
decreases, the superstar will find it harder to recover from being winded
and will have increasing difficulty in getting back up from the floor.
Whenever a superstar is inactive, he will slowly regain his strength.
Your superstar may be hurt in various ways. For example receiving a blow,
being knocked down, running into turnbuckles etc.
The timers will appear at the top of the screen only when active. The
count out timer starts when a superstar leaves the ring. If the count
reaches 10, the team concerned is disqualified. The pinned count starts
whenever a superstar is pinned. If the count reaches three, the match ends
ends and the pinning team wins.
Note: If a side is counted out because it has left the ring, the match
will not end until the other team is inside the ring, it is
therefore possible for both teams to be disqualified. In this event
there will be a rematch.
HOW TO CONTROL YOUR SUPERSTAR
-----------------------------
Your WWF superstar may be controlled by joystick or keyboard. The default
controls are as follows:
Player 1 Player 2
----------------------------------------------------------------------
Action Amiga/ST PC Amiga/ST PC
----------------------------------------------------------------------
Up: Up arrow Q Joystick only up arrow
Down: Down arrow A Joystick only Down arrow
Left: Left arrow O Joystick only Left arrow
Right: Right arrow P Joystick only Right arrow
Fire: Right shift Space Fire button Keypad enter
----------------------------------------------------------------------
Note: Player 2 may be controlled by a joystick in the second port, use the
start of the game options to select this.
Your WWF superstars can peform the following moves:
Walking: Push left or right. If you change direction while
walking, your superstar will turn around.
Running: Double tap your joystick or direction key in the
current walking direction and your wrestler will
start to run. He will keep running until you
release your joystick or direction key. Your
opponent will be knocked down if you collide with
them.
If your wrestler runs into the ropes, he will keep
running and bouncing off the ropes on either side
of the ring. A quick change of direction on the
joystick or direction key and he will continue to
run in this new direction.
Running roll: Push up and fire on the joystick or direction key
while running and your superstar will execute a
running roll. If you hit an opponent during this
manoeuvre, you will knock him down.
Flying kick: Push up and fire on the joystick or direction key
while running and your wrestler will attempt a
flying kick. You may also try this move if your
wrestler is standing on top of a turnbuckle. Push
the joystick or direction key toward the centre of
the ring.
Running dive: While running, push up on the joystick or direction
key for a running dive.
Climbing a turnbuckle: If your wrestler is standing in a corner of the
ring, push the joystick or direction key toward the
turnbuckle and he will climb up it.
Dive (from turnbuckle): You can attack an opponent from this standing
position when on top of the post by pushing up on
the joystick or direction key.
Jump down: Push down on the joystick or direction key and your
wrestler will jump down from the corner turnbuckle.
Out of the ring: If you wish to leave the ring, move to the ropes
and push against them. After a short delay, your
wrestler will jump through the ropes and land
outside the ring. You may, however, be thrown from
or roll out of the ring.
Push toward the ring with the joystick or direction
key and your wrestler will climb back in.
If you fail to make it back into the ring before
the count reaches 10, your wrestler will be
disaqualified and he forfeits the match to his
opponent.
The following three moves are each peformed by pressing fire. However, the
distance between your wrestler and his opponent will dictate which move is
executed.
Standing slap: Long range
Standing kick: Medium range
Standing elbow: Close range
Clothes line: To perform this defensive move, press fire as your opponent
is running past. If you time it correctly, he will fall flat
on his back.
Cover-Head: When an opponent is running at you, press fire and your
wrestler will bend over and cover his head with his arms. If
the opponent then collides with you and your wrestler is
strong enough, he will throw the opponent up and over his
head.
Drop-Kick: If you press fire while your opponent is running at you, and
he is not close enough for your wrestler to try putting his
head down, he will attempt a drop kick. If the kick fails to
connect or the putting his head down is unsucessful, your
wrestler may be hurt.
Stomp: Press fire when your opponent is lying on the ground in front
of you and your wrestler will stomp him!
Elbowdrop: Press fire when your opponent is lying on the ground behind
you and your wrestler will drop onto him and hit him with the
elbow.
Pin: This move will only operate if your opponent is lying on the
ground. Press fire while your wrestler is standing near the
middle of your opponents body.
If you are being pinned, rapidly pressing fire will help
force your opponent off. However, if a pin lasts for a count
of 3, the match is over and the pinning team is declared the
winner.
Pick-Up: If your wrestler is strong enough he can pick up a winded
opponent. Press fire while standing near him.
If your wrestler has been picked up by an opponent, quickly
move your joystick or direction keys from left to right and
he may be able to struggle free.
Throw: If your wrestler is holding an opponent above his head, he
can throw him to the ground by pushing left, right or up on
the joystick or direction keys.
Knee slam: Push/pull down on the joystick or direction key while your
wrestler is holding an opponent above his head and he will
execute a knee slam.
Standing: If your wrestler is lying on the ground, press fire and he
will stand up.
Rolling: While your wrestler is lying on the ground, push up or down
on the joystick or direction keys and he will roll in either
direction.
Note: If your wrestler is injured, he may not respond to any
attempted moves until he has regained sufficient
strength.
Armlock: When your wrestler is close to an opponent, they may lock
arms. You must react quickly to gain the advantage by
pressing fire rapidly to build up your strength. If you are
strong enough to win the armlock, your opponent will be
forced into one of the following moves:
Headlock: Your wrestler has his opponents head in an armlock.
If he is able to quickly build up enough strength,
he will throw the opponent to the floor. If he
fails, the opponent will be able to lift your
wrestler above his head.
Armtwist: You have your opponent in an arm twist, quickly
build up your strength and your wrestler may force
the opponent to his knees. If you fail, your
opponent will break free and lash out with a kick.
When there is no outright winner of an armlock, the stronger
of the 2 opposing wrestlers will eventually slam his
opponents head into his knee.
Tag: Move alongside your partner and press fire and you will slap
his hand and exchange places.
If you are playing a 1 player game, player 2 will now have
control.
If you are playing a 2 player game, player 2 will now have
control.
Note: The strength bar at the bottom of the screen will show
which wrestler is currently active.
HINTS AND TIPS
--------------
Try to force your opponent out of the ring. Throws to the floor will hurt
more than throws inside the ring.
Do your best to stop your opponent from tagging his partner. Try to keep
him in your half of the ring.
Keep an eye on your strength bar. If your strength is low, try to tag your
partner so that your inactive wrestler can recover.